The City That Slept
2019
Created with Kaitlyn Chiu, Mushan Khan, Lauren Lee, Noran Omar, Danica Raz, and Qi Qi
The City That Slept is a collaborative video art project illustrating our disorienting experiences during the COVID-19 pandemic. Using the "exquisite corpse" surrealist technique, this video montage unites the unique personal aesthetics of each artist into a collective expression. It offers a glimpse into our day to day routines through a plethora of activities, as a means of coping in times of uncertainty, where “normal” has become an illusive conviction.
“Thrown into an endless loop, the only semblance of time is waking up and going to sleep.”
Transmute
2021
Unity Game
Transmute is a Unity-based art game. This video offers a short walkthrough of the game's three levels, highlighting key features such as item collection, door unlocking with keys, and interaction with NPCs.
Memory Strip
2019
Self-portait
Memory Strip explores the intimate connection between body movements and sensory information. This piece combines close-up shots of various body parts in motion, such as the throat, eye, and chest, creating a dynamic visual strip that represents the brain's sensory processing. The video invites viewers to experience the interplay of physical movement, observation, emotions, and desires, as if they were observing these sensations from a flipped perspective, from the inside.
re:present
2022
Virtual Exhibition
I collaborated in curating and designing social media graphics for the open call titled "Re:present," a sequel of sorts to "Re:semblance." This exhibition delves into the experience of time and self during the post-pandemic period, examining our relationships with our filtered self-depictions and the disorientation of time and routine. As we navigate this renewed normal, "Re:present" serves as a yardstick to measure just how far we’ve come.Featuring works that deal with the fabrication of history, the body's diurnal cycle, the persistence of memory, and more, the exhibition takes viewers on a winding journey through fragments of reality. From digital spaces to transcendental experiences and the cycles of nature, "Re:present" invites us to redefine what time and self mean in the present, whenever that may be now.
We encourage viewers to engage with these intricate themes and explore the multifaceted perspectives offered by the artists in the exhibition.
View the full exhibition here ︎︎︎
re:semblance
2021
Virtual exhibition
I collaborated in curating and designing a series of social media graphics for the open call titled "Resemblance," an exhibition exploring the distortions brought about by the collision of the online world and the "real world" as our society becomes increasingly intertwined with technology. The curatorial statement delves into the impact of these distortions on our semblances through virtual bodies, masked or camouflaged bodies, and disembodiment. The exhibition features artworks predominantly created during the pandemic, as well as a few pre-existing pieces, which together highlight our ever-changing normal. As we navigate a world where physical interactions are limited, the virtual world offers a semblance of society, allowing us to distort our authentic selves behind the veil of anonymity. We encourage viewers to question how we represent ourselves and what semblance of self we choose to embody in the digital age.
View the full exhition here ︎︎︎